Light, the most invincible pinnacle of speed. If you can see it, it's already hit you. Attacking with this source of energy is next to impossible; although light is a form of energy, it has no mass or weight behind it, which explains it's amazing speed. However, mix in the power of magic, and the light's natural power is lost. And thus... an impasse is created. However! In conflict, there is balance. You learn techniques for two separate stances; a natural stance to capture the raw potential of light, and a heretic stance to abuse it's majesty with the manipulation of magic. Each stance requires an action to enter, but otherwise lasts until another stance is chosen:
Natural Stance: (1): Your arrows fire as pure light. If a creature has a form of light sensitivity, such as sunlight sensitivity they have vulnerability to your arrow's attacks. (2): Since they no longer have a physical form they may ignore forms of cover so long as you can perceive the target you are attacking, (3): they travel from one point to another instantly, (4): have a range of sight, and (5): reactions cannot be used in response to attacks made with them. However, they lack mass. (6): they do all radiant damage, regardless of abilities that change their type, but they do not deal any base weapon damage (magical effects, buffs, sneak attack ect still count, but the base weapon's damage die and flat damage from ability score modifier does not).
Eclipse Stance: You modify your arrows to have a weight while retaining some of the benefits of the sun. You deal base weapon damage as normal. Above, six abilities are listed and labeled. When you enter this stance, you can choose three of them to apply still in this stance; the other three do not apply.
Previous Versions
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3/16/2024 2:38:02 AM
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Coming Soon
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