Focus Image

The focus meter recharges every turn(the focus meter uses a bonus action to use each option however the speed option can use a reaction to use

(You can add the levels you want to receive each option at your own convenience as this is my first homebrew feat, I do not know how to add the option feature)

Intuition

  • Level 1: Highlights various elements in the surrounding environment. When Focus is not active, certain interactive objects (such as grates, hidden switches, lanterns, ropes, etc.) are automatically highlighted by a bright bluish-white glow; when Focus is active you can see these objects through walls/doors.
  • Level 2: Grants you the ability to know where unique loot and collection items are hidden.(if the object is in a chest, behind a magic wall, in someone pocket, etc  you can see it but this drains the focus meter)

Dexterity

  • Level 1: Enables you to quickly (and simultaneously) pickpocket multiple items from a single unsuspecting person.(in a single roll, the target ahs to beat a dc of 16 to stop you, the target will not realise you have attempted to pickpocketed them)
  • Level 2: Increases the speed at which you can pick locks, by granting you the ability to visualize the inner workings of the lock mechanisms.(doesn't work if the lock is magical)+3 to slight of hand when picking a lock

Marksman

  • Level 1: Improves your visual range when zoomed in. (Focus is not required to be active in order to use this ability) ( adds 20ft to the maximum range to bows) 
  • Level 2: Greatly increases speed and accuracy with a bow (Allows you to shoot as a reaction and adds +3 to hit)

Sense(20ft)

  • Level 1: Grants you the ability to visually detect noises from his enemies. ( behind walls/doors)(tremor sense uses vibrations like when someone shouts/ walks around to find enemy's ) 
  • Level 2: Greatly increases the range that Garrett can visually detect noises from.(can now detect smaller vibrations like people breathing

Combat(1d8+dex modifier but scales with level, so 2d8 is at level 5 and so on )

  • Level 1: Grants you the ability to stun an opponent with a single blow. (When Focus Vision is active, the enemy's chest must be targeted before the attack is executed.)(Roll with disadvantage if you use this in front of the target or if the target is bigger/ smaller than you)(Roll with advantage if you are "hidden", attacking from behind and if the target is the same  size)
  • Level 2: Grants you the ability to knock out an opponent with a single blow. (When Focus Vision is active, the enemy's head must be targeted before the attack is executed.)(Roll with disadvantage if you use this in front of the target or if the target is bigger/ smaller than you)(Roll with advantage if you are "hidden", attacking from behind and if the target is the same  size)

Speed

  • Level 1: Slows down you perception of time in order to increase the speed at which he picks locks, shoots arrows and attacks his enemies.(Adds an extra reaction when used)
  • Level 2: Greatly slows down Garrett's perception of time.(Adds two reactions when used)

Efficiency

  • Level 1: When Focus is active, the rate at which the Focus meter depletes is slightly reduced.(Adds an extra bonus action when in "Focus")
  • Level 2: When Focus is active, the rate at which the Focus meter depletes is greatly reduced.(Adds another 3 bonus actions and action when in "Focus)

Stealth

  • Level 1: Enables you to move more silently when Focus is active; also, the range of the noise that you produces on noisy surfaces (such as broken glass and water) is reduced.(for 1 turn)
  • Level 2: Enables you to remain concealed when Focus is active; even if you enters an illuminated area, you will briefly remain "hidden" in the shadows.(For 1 turn)
Focus Image

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