Drago has lived numerous lives before his current one, he was a knight, a templar, a warrior, a mage, a priest, and many other things. With his connections to all of his past experiences, he unlocks a new way to bestow his past experiences to those who needs it.
You can deliver the memories and experiences of your past self to improve the latent ability of those who wield that knowledge. You can use your action to enhance your primary class or your bonus action to enhance an ally's primary class within 30 ft. of you for one minute. You can use this up to your proficiency bonus and recharge on a long rest.
List of Primary Class Enhancements:
- Artificer: When you use Flash of Genius, if other creatures within 30 ft. of you make the same check or saving throw simultaneously, you may let them benefit from the same use.
- Barbarian: When attacking using Reckless Attack, you can void all sources of advantages and double the number of melee attacks done.
- Bard: When giving a creature Bardic Inspiration, they also gain Inspiration that they can use while they have it before Bardic Inspiration ends or is used.
- Bloodhunter: Your Brand of Castigation can stack thrice on a creature.
- Cleric: When you expend your Channel Divinity, your next spell is upcasted to your highest unexpended spell slot level using the original spell slot.
- Druid: When casting a leveled spell, you can restore one of your lower expended spell slots from that spell level.
- Fighter: When you use Action Surge, you also gain one additional bonus action or void all bonus actions to get one additional action.
- Monk: When you expend your ki, you gain an equal amount of stored bonus that you can add to any attack roll, ability check, or saving throw by expending it.
- Paladin: Your Divine Smite rolls as if you rolled a critical hit, and if your attack rolls a critical hit, the target is considered vulnerable to radiant damage.
- Ranger: When making the Attack action, you can choose not to move for that turn and make one additional attack, assuming you haven't moved.
- Rogue: Once per round, when Evasion or Uncanny Dodge is used, you gain one additional bonus action or reaction that you can use before the end of your next turn.
- Sorcerer: Twice per turn, when you use Metamagic, roll 1d2 dice. On a 1, you recover one of your lowest expended spell slots (highest of level 5).
- Warlock: Your slot level is considered as 6th level.
- Wizard: When casting a leveled spell, you can attempt casting it using a spell slot one level lower and keeping the same effect. Roll 1d4, on a 1 your spell fails and expends the lower spell slot.
Previous Versions
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3/19/2024 7:45:43 AM
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