You have mastered the art of your chosen weapon. Once per turn, when you make a melee weapon attack, you can choose to make a Special Attack.
Trip Attack. The target must succeed on a Strength saving throw or be knocked prone.
Push Attack. The target must succeed on a Strength saving throw or be pushed back.
Slow Attack. The target must succeed on a Constitution saving throw or be slowed.
Cleave Attack. The target must succeed on a Constitution saving throw or have the attack sweep through them. You can damage a number of creatures within 5 feet of you equal to half of your proficiency modifier. The creatures take damage equal to your ability modifier.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Dexterity modifier.
The severity of the push/slow depends on how badly the target fails the save.
Failure by 5/5 ft
Failure by 10/10 ft
Failure by 15/15 ft
Previous Versions
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3/19/2024 3:55:18 AM
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3
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3/19/2024 2:48:21 PM
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5
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0
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Coming Soon
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