You have mastered the craft of combining spells and machinery, and through countless trials and experiments have developed the ability to craft portable spell canisters.
When crafting the spell canisters, it functions similarly to crafting a spell scroll, and the rules of which that are in Xanathar’s Guide to Everything, though slightly increased. The benefit to using these canisters as opposed to a standard spell scroll is that you do not have to verbally cast the spell when you are using it, as you do when reading a spell scroll.
Prerequisites:
- Proficiency in either Tinkerers Tools, an Alchemy Kit, or Smithing Tools
- You must have at least one level of Artificer
- Minimum Intelligence, Charisma, or Wisdom of 16
Crafting the Spell Canisters
When crafting the spell canisters, depending on the spell you are encasing you must first gather the materials according to that spell. For example, the feather that’s required for feather falling, or the diamonds for revivify. Additionally, you must spend the following time and gold depending on the level of the spell:
- Cantrip
- 1 Day
- 20 GP
- 1st Level
- 1 Day
- 30 GP
- 2nd Level
- 3 Days
- 300 GP
- 3rd Level
- 5 Days
- 650 GP
- 4th Level
- 10 Days
- 3,000 GP
- 5th Level
- 3 Weeks
- 6,000 GP
- 6th Level
- 6 Weeks
- 17,500 GP
- 7th Level
- 12 Weeks
- 30,000 GP
- 8th Level
- 28 Weeks
- 60,000 GP
- 9th Level
- 48 Weeks
- 300,000 GP
Due to the strain of encapsulating pure magics and the unstable nature of them, the maximum number of canisters you can have at any given time is your Proficiency + Spell Casting Modifier. You can distribute amongst your party as you see fit, but it must remain at or below that number.
You can choose to quick craft canisters, for every three spell slots crafted quickly you will take 1 point of exhaustion (I.e 1-3=1point of exhaustion, 4-6=2 points of exhaustion, 7-9=3 points of exhaustion)
Comments