Transformation Level 2
At 2nd level, you can pick one of the following Transformation Boons. In addition, you also gain this level's Transformation Flaw.
Transformation Boon
Two-Faced
You can choose to transform your face into a vision of enchanting loveliness or horrifying ugliness. Any non-fey creature within 30 feet of you when you transform your face must make a Wisdom saving throw or be affected for 1 minute.
Summer. Any Creature that fails the saving throw becomes charmed. This effect ends early on a creature if you or an ally deal damage to it or take other harmful actions.
Winter. Any creature that fails the saving throw becomes frightened of you. This effect ends early if a creature affected by this ability ends its turn out of your line of sight.
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest.
Sprite Servant
A fey sprite binds itself to your service. The sprite is a floating ball of light, considered to be a Tiny creature which cannot be harmed or affected in any way. The sprite has the following characteristics:
- The sprite has a fly speed of 40 feet.
- The sprite cannot speak verbally, but it can telepathically communicate with you as long as it is within a mile of you. The sprite understands all languages you do.
- The sprite can become invisible at will. Otherwise, it sheds dim light in a 10-foot radius. As a bonus action, you can command the sprite to shine more brightly. When following this command, the sprite can shed bright light in a 20-foot radius and dim light for an additional 20 feet.
Magic Tricks
Your transformation grants you innate power, which manifests as the ability to cast a small number of spells. You learn one illusion or enchantment cantrip.
In addition, choose one 1st-level and one 2nd-level illusion or enchantment spell. You can cast each of these spells once without expending a spell slot. You regain the ability to cast them in this way when you finish a short or long rest. Charisma is your spellcasting ability for these spells. When you finish a long rest you can replace your 1st or 2nd level spell with a spell of the same level which must also be an enchantment or illusion spell.
Queen's Command
The fey court lends you its power, and in exchange you must pay regular tribute to maintain your freedom. Twice a year, at the winter and summer solstice, you must deliver a treasure or other significant tribute to the winter or summer queen (whichever you pay allegiance to). If you do not provide a tribute by the appointed day, your queen pulls you immediately to her faerie realm.
Once pulled in this way, you must remain in the faerie realm for 10 years, or until you strike a bargain with the queen to let you return to the mortal plane. Your GM will tell you what constitutes an appropriate tribute to the court. Some fey queens prefer magic items while others wish for long kept secrets, the capture of fey criminals, or humanoid servants.
Comments