You can use your brewers supplies to craft some superior ales, wines, meads and spirits. Brewing such drinks takes [roll]1d4+1[/roll] weeks and yields 8 bottles. It takes an action to drink any of these brews.
Once you have had a successful drink the DC of your next drink is increased by 1 until your next long rest
Ales: 200 gold cost
Saltmarsh Stout: A slightly salty and chocolatey, dark stout that fills you with confidence.
Make a Constitution Saving Throw (DC 8) on a success you gain advantage on all Strength Checks for a hour and on a failure disadvantage on all Wisdom Checks for the next hour.
Lone Wolf Wheat: A slightly citrusy wheat ale, its perfect for those nights when you just want to be left alone.
Make a Constitution Saving Throw (DC 12), on a success you turn invisible for up to 1 hour. The effect ends if you attack or cast a spell. On a failure you wallow in self-pity, bawling your eyes out, and have disadvantage on Stealth Checks for the next 10 minutes.
Belcher's Bock: An eisbock brewed using a little too much dry ice making it very carbonated, it tingles the tongue and bloats the belly.
Make a Constitution Saving Throw (DC 10), on a success the carbonation in your belly reaches its peak as you bellow out a burst of thunderous sound. Each creature in a 15 ft cone in front of you must succeed on a Constitution saving throw (DC13) or take [roll]2d6[/roll] thunder damage, half as much if they succeed. If you fail the saving throw the gas gets caught in your esophagus as you take [roll]1d6[/roll] thunder damage.
Berserkers' Bitter: A hoppy, bitter ale with a mild iron taste, almost like you bit your tongue.
Make an Constitution Saving Throw (DC 12), on a success gain resistance to bludgeoning, piercing and slashing damage for 1 min. On a failure all enemy attacks made against you are at advantage for 1 min.
Comments