Finneran's Taproom Image

You can use your brewers supplies to craft some superior ales, wines, meads and spirits. Brewing such drinks takes [roll]1d4+1[/roll] weeks and yields 8 bottles.  It takes an action to drink any of these brews.

Once you have had a successful drink the DC of your next drink is increased by 1 until your next long rest

 

Ales: 200 gold cost 

 
Saltmarsh Stout: A slightly salty and chocolatey, dark stout that fills you with confidence. 

Make a Constitution Saving Throw (DC 8) on a success you gain advantage on all Strength Checks for a hour and on a failure disadvantage on all Wisdom Checks for the next hour.

 

 

Lone Wolf Wheat: A slightly citrusy wheat ale, its perfect for those nights when you just want to be left alone.

Make a Constitution Saving Throw (DC 12), on a success you turn invisible for up to 1 hour. The effect ends if you attack or cast a spell. On a failure you wallow in self-pity, bawling your eyes out, and have disadvantage on Stealth Checks for the next 10 minutes.

 

Belcher's Bock: An eisbock brewed using a little too much dry ice making it very carbonated, it tingles the tongue and bloats the belly.

Make a Constitution Saving Throw (DC 10), on a success the carbonation in your belly reaches its peak as you bellow out a burst of thunderous sound. Each creature in a 15 ft cone in front of you must succeed on a Constitution saving throw (DC13) or take [roll]2d6[/roll] thunder damage, half as much if they succeed. If you fail the saving throw the gas gets caught in your esophagus as you take [roll]1d6[/roll] thunder damage.

 

Berserkers' Bitter: A hoppy, bitter ale with a mild iron taste, almost like you bit your tongue.

Make an Constitution Saving Throw (DC 12), on a success gain resistance to bludgeoning, piercing and slashing damage for 1 min. On a failure all enemy attacks made against you are at advantage for 1 min.

 

Finneran's Taproom Image

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