Veil of Lies. Creatures have disadvantage on Wisdom (Insight) checks made to read your emotions, motives, or determine if you’re lying. If your Charisma (Deception) check exceeds a creature’s Insight result by 10 or more, you can choose a false emotional read (friendly, fearful, remorseful, etc.). The creature believes that read until you clearly contradict it or gain evidence to the contrary (DM’s call).
Lingering Glamour. When a charm effect you caused on a creature ends, that creature can make a Wisdom (Insight) check against your spell save DC. On a failure, it doesn’t realise it was magically influenced and instead rationalises its behaviour. On a success, it knows it was charmed by you. A creature that succeeds this check is immune to Lingering Glamour for 24 hours.
Subtle Word. 1/short rest. When you cast a spell, you can cast it without verbal or somatic components and without obvious spellcasting gestures or utterances (this functions like Subtle Spell). Material components (and costs) are unchanged. If you already have the Subtle Spell Metamagic, you can use Subtle Word without spending sorcery points.
Barbed Synergy. You learn the Mockery Master feat. (D&D Beyond can’t auto-grant another feat—add it manually to the character sheet.)
Comments