You are the Dark Lord. Your presence curdles courage, and your voice makes tyrants kneel.
Hellish Authority. Once per short rest, as a bonus action, your eyes flare with infernal fury. Each creature of your choice within 15 feet that can see you must make a Charisma saving throw against your spell save DC. On a failure, the creature is frightened of you for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. Creatures that would normally be immune to the frightened condition instead have advantage on this saving throw against this feature (they are not automatically immune).
Voice of Command. As a bonus action, you cast command (no spell slot and no preparation required). The saving throw is Charisma against your spell save DC. Creatures normally immune to the charmed condition instead have advantage on this saving throw against this feature.
You can use Voice of Command a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest.
Notes for play: You choose which creatures are affected by Hellish Authority; allies can be spared. Telepathy/language rules for command are unchanged (the target must understand you). The fear doesn’t end early if the creature is damaged—only on its end-of-turn resave.
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