Through your studies you can give special abilities to certain creatures. Over a long rest you may give a special ability to two creatures of your choice (including yourself). This comes in the form of animalistic attachments to your body. once you select your two new ability all the others go away and remove any trace of their presence. Alternatively you may select one creature to give a permanent trait of your choice. you may only give one ability per creature and that creature must not be a construct or undead. you must have alchemist tools in your hand to perform this task.
The creature’s unarmed strikes do 1d6+ their strength or dex modifiers
the creature’s walking speed increases by 10 ft
the creature gains the ability to breathe under water for 1 hour without breathing.
the creature can use a bonus action to gain resistance to bludgeoning, slashing or piercing for 30 seconds once per day.
the creature gains a climbing speed of 40 ft
the creature gains temporary hit points equal to their con modifier over a short rest
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