You have trained to stand your ground. You gain 1 Strength and advantage to resist being forced to move and if you fail you only move half the distance. If a Spell doesn't not use Strength to resist movement you can make a Strength Saving through with advantage to resist the movement even if you failed the other save. If your Strength saving through succeeds you are not moved even if you took full damage. This only works as long as you are touching the ground or have the ability to grab something nearby. This does not apply to spells that cause one to stop flying or when you are in the air unless you can provide an explanation as to why it should still work. This does not apply to effects that Charm or Frighten you.
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