Prestige 2
Portable Library – Knowledge is a powerful thing, and although most of it may not be useful or used right its always nice to have. You are able to store and retrieve any number of books into a small pocket dimension that you may access at any time regardless if anything stops it as an item interaction. You may manifest any books within this portable library as spectral books that empower you and your allies, only having up to 3 of the following active at a time:
- Tome of Defense: You and your pieces gain a +5 bonus to a saving throw type of each affected creatures choice (each may be different) while it is active and when one of your pieces is hit by an attack they may add 5 to their AC against that attack, potentially causing it to miss once per round.
- Assault Manual: Your Check ability can instead be used an amount of times equal to half your Intelligence Modifier rounded up before the beginning of your next turn and your pieces gain a +5 bonus to all attack and damage rolls.
- Codex of Balance: You and your pieces gain a +2 to their AC and attacks, they may also choose to replace the dice roll of an attack, saving throw or ability check they make with a 10 twice per round.
- Records of Improvement: Your Pawn's no longer use their reactions when triggered, Forking now deals all its damage to a second creature, your Bishops blindsight is increased by 60ft instead and roll 2 additional dice with spells, and your Rook's may also use their bonus action when triggered and have the range of both Castle and Flanking Maneuver doubled.
- Chronicles of Teamwork: You and your pieces have advantage on attacks while they can see an ally that can also see the target and deal an additional 10 damage of the same type with spells and attacks for each ally within 30ft of the target.
Mascot of the Montuary – Turn's out being a small, fluffy and cuddly creature means you make a perfect candidate for marketable plushies. Once per day Kennet may create a Cuddly Strixhaven Mascot, plushies that Kennet own are unaffected by areas of antimagic or no-magic and are indestructible. As a free action Kennet may summon any amount of plushies he owns, which he can animate as an action or bonus action (up to 12 per action) using the statistics for a Tiny Servant except it uses his saves in place of its own, add his spell attack modifier to its attacks, his Intelligence modifier to its damage and deals lightning damage instead of bludgeoning, when reduced to 0 hp or dismissed as a free action the plushies return to normal and are sent back to where they were summoned from, but they cannot be re-summoned if they were reduce to 0hp until next dawn. Additionally Kennet may swap places with any plushie within 200ft of him that he is aware of as an action or a bonus action.
Prestige 4
Perfected Spell – Crackling Leap being the most used spell in your arsenal, you've managed to adjust its power, being able to cast it more reliably. You may cast Crackling Leap as a free action once on each of your turns, you may cast Crackling Leap using spell slots or mana at any level and have it be considered upcasted to 9'th level, additionally the damage from a Crackling Leap boosted attack that you casted treats immunity to its damage as resistance and resistance as neutral.
Prepared Game – Your specialized magic has always been used to assist allies in and out of battle, improving it is necessary. You always have Piece Sacrifice, Seize the Center, Break-Through, Piece Pin, Positional Play, Preparation, Brilliant Move and King/Queen's Gambit always active. Your Brilliant Move can be used twice every long rest instead of once. Although your magic has been solely focused on the basic version of chess, you've adapted to try other styles with your magic, whenever you activate Set Game you may choose one of the following Variants to alter it:
Shotgun King, an odd type of 'chess' that can be found in some of the more advanced realms on some of their devices, where the black king fights alone with a shotgun against the enemy army. The King piece is altered and instead becomes the Shotgun King, its effects are instead replaced with the following:
- You can promote a pawn into this piece like you normally would, whenever this creature makes an attack with a firearm its range is doubled and deals additional damage of the same type equal to your Wizard Level, when you cast a levelled spell through this creature it can make two attacks with a firearm at advantage, instead gaining +3 to the attack roll if it already had advantage. It can then move up to its movement speed without provoking opportunity attacks.
Musketeer Chess, a version of chess with additional pieces picked from a pool of special pieces that are added onto the board when certain pieces are moved. Whenever you use Piece Sacrifice to remove a piece you replace the piece you sacrificed with an improved version of it, additionally Piece Sacrifice is also improved, it may also function as a Death Ward like effect. The following is what pieces are replaced with when Sacrificed:
- Pawn > Hawk, has the same effects as pawn but gains a flight speed equal to their walking speed if not already higher.
- Knight > Leopard, has the same effects as knight and whenever this creature moves at least 20ft in a straight line towards the target before hitting them with a melee weapon attack, the piece pounces on them, the target must make a strength saving throw against your spell save DC, being knocked prone and allowing this piece to make another attack on a fail and nothing happening on a success.
- Leopard > Unicorn, has the same effects as leopard but may move up to double their speed without provoking opportunity attacks when this piece is triggered and increases the DC of the pounce by 3.
- Bishop > Elephant, has the same effects as bishop but they may choose to instead move up to their full speed instead of teleporting when this piece is triggered, this creature also gains advantage on saving throws against spells and magical effects.
- Elephant > Archbishop, has the same effects as elephant but the range of the teleport when this piece is triggered is doubled, spells this piece casts are considered one level higher for upcasting, dispelling and countering purposes.
- Rook > Chancellor, has the same effects as rook and whenever this piece is triggered at the start of your turn, it may use a second reaction if they have one to trigger it again.
- Queen > Dragon, has the same effect as queen but the flight speed granted is increased to 150ft, natural weapon and unarmed attacks made by this piece deal two additional dice of damage of either acid, cold, fire, lightning, poison or thunder damage. (Their choice when they land the attack)
- King > Spider Tower, has the same effect as king but it may move up to its full speed when triggered without provoking opportunity attacks instead of half its speed, additionally this piece gains a +5 bonus to saves to maintain concentration.
- Spider Tower > Fortress, has the same effect as spider tower and this piece can gain the effect of Castling and may use a separate pool of legendary resistances from being nearby rooks/chancellors if you are not this piece, if you are this piece you instead gain the effects of Castling even if you leave the range of a rook/chancellor and gain an additional legendary for every chancellor piece currently active.
Diplomat Chess, a smaller version of chess on a circular board where a Diplomat piece replaces the queen, which can convert adjacent enemies into allies, although he can't replicate it fully, he can replicate the idea of a diplomat which does the following:
- You can promote a pawn to this piece like you normally would, this creature gains a bonus to charisma skill checks equal to your intelligence modifier, additionally while this creature is not incapacitated it provides bonuses to ally pieces, granting advantage on saving throws and skill checks or a +3 to them if they already have advantage, finally whenever you cast a levelled spell through this creature it and all of your pieces heal for an amount equal to triple the level of the spell.
Prestige 6
Quickened Reflexes – You've constantly needed to react to situations as they happen, your ascension finally lets you improve on it: You gain a third reaction, your reactions from Boon of The Spell Slinger can be used for your Warcaster feat which can trigger on allies.
Full Assault – The best way to strike down a foe is to go all out. As an action, you focus and release a surge of energy to empower all your pieces, each of your pieces excluding you may immediately take an action as if it was their turn. Once you use this ability you may not use it again until you finish a long rest, or choose to expend a 9'th level spell slot or Mana equal to how much you would spend to cast a 9'th level spell.
Prestige 8
Unending Assault – While in combat at the end of each of your pieces turns you may choose to give them an additional turn, this cannot trigger after the additional turn is resolved.
Limitless Potential – Within your domain creatures of your choice feel like their able to do more than usual, being able to overcome and far surpass their usual limits. While you are alive these creatures have their HP, AC and ability checks doubled. Whenever you cast a spell that effects one of your pieces they gain a stacking buff called Potential which for every stack increases the save DC of all their abilities and items and saving throws increased by 1 (all stacks end when leaving the domain). Whenever one of your pieces lands a critical hit they may triple the damage dealt instead of rolling double the amount of dice.
Previous Versions
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5/19/2023 2:02:08 PM
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3/23/2024 5:10:27 AM
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