Experimentation with your newfound connection to time energy has given you the ability to manipulate the flow of time around yourself and small objects.
During combat, at the end of your turns, you may roll 1d4 and increase your initiative by the number rolled. If this would put your initiative above the highest initiative rolled by another creature (or above 20, whichever is higher), your initiative instead becomes 0 plus the difference.
You learn the Mending cantrip and can cast it without material components. For you, it mends an object by rewinding time around the item. You can also target a piece of any object no larger than 1 foot in any dimension, such as a shredded document, a shattered clay pot, or a rusty dagger, to restore it physically to its original condition.
- Conversely, when you cast this spell you can choose to reverse its effects and accelerate time around the target. This may cause an object to break down or rot if it is organic, or rust if it is made of metal. For example, you could touch a patch of soil where a flower seed has been planted and cause the flower to sprout, bloom and wither, or touch a padlock to make it rusty and brittle.
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