You are an undead variant of your chosen race.
This means that you now possess a resistance to Necrotic and Cold Damage and an advantage in the necromancy school of magic, both when casting and when the target of this school. In addition, you also have an advantage in death saves, provided that it was not a spell or effect that targets undead that dropped your HP to 0 or less. In addition, due to being undead, you also no longer need sleep, and you gain 120 ft of Darkvision. You are also immune to poison damage and being poisoned, and you no longer need to breathe.
You are now vulnerable to fire, bludgeoning and force damage, receiving a disadvantage on saving throws against attacks dealing that type of damage. If a spell or effect targets undead, you are now vulnerable to those effects. Despite being an undead being, undead monsters still attack you. You receive -1 to both strength and dexterity, due to your partially decayed musculoskeletal system.
When you choose or receive this feat, your DM will tell you which type of undead you are, choosing between one of 4 types: Zombie, Lich, Ghoul or Skeleton. There is no gameplay difference between the three, simply a difference in appearance.
Aside from the above differences, your character plays as if it was a living version, and you still receive any and all racial bonuses the living variant possesses.
This trait must be added at the start of by your DM, you cannot choose this as an optional feat when you level up.
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