You are extremely intimidating, in your presence, state of speaking, and the way you carry yourself. You gain the following abilities;
- Increase your Strength or Charisma score by 1, to a maximum of 20.
- You gain proficiency in the Intimidation (Charisma) skill. If you already had proficiency in this skill, your skill bonus is doubled for it.
- You have advantage on Intimidation checks against creatures whose Strength or Charisma score is lower than yours (whichever applies).
- When you reduce a hostile creature to 0 hit points, you can force any one hostile creature within 10 feet of you to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Strength or Charisma modifier). On a failure, this hostile creature is frightened of you until the end of your next turn.
(in the character designer, it does not allow me to select only Strength or Charisma. So Constitution has to be there, but pretend it isn't.)
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