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Prerequisite: Evil alignment; Spellcasting or Pact Magic

Ability Score Increase. Increase your Charisma by 1, to a maximum of 20.

Serpentine Start. You add your Charisma modifier to your initiative rolls (if you would already add your Charisma modifier to initiative from another feature, you add it only once).
This Feat sets it to +5 for my character.

Velvet Negotiator. You have advantage on Charisma checks made as part of any negotiation (parley, ransom, ceasefire, haggling, threats couched as terms, etc.) so long as the creature isn’t blinded and can perceive your presence.

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