Poverty - Camp Cook With Extra Spices (Herbalism) Image

Free feat, to be done with a role-playing intent /spirit.

You have no need for money and possessions, and will not have more than 10gp on your person, enough to replenish everyday items, unless you are saving for a specific item.

All items beyond everyday (common/mundane) purchases are purchased at a premium price (x2-5).

Because of these limitations, you have learned to cook nourishing meals. Either through training or just repetition, you have learned to prepare meals on the road or field, they are simple, filling, and nourishing. You have also learned about 11 secret herbs and spices. You are a three-hat chef, your meals are beyond mere food, and they make the soul sing. They boost morale, cure wounds, heal broken hearts, and cure blindness. Your food is the talk of the county, you could make exceptional money if you chose to do this as a profession and you have learned the feat of Poverty – Camp with Extra Spices (Herbalism).

  • You gain expertise with Cook’s Utensils if you don’t already have it, because you have the herbalism skill your treats taste better and have more medicinal qualities.
  • Treats - As part of a short rest, you can cook treats or brew a drink, provided you have ingredients, Cook’s Utensils, and Herbalism Kit on hand. You can prepare enough of this food for a number of creatures equal to 8 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 3d4 hit points. A creature cannot benefit from this treat again until it takes a long rest.
  • Special Treats - With one hour of work when you finish a long rest, you can cook a number of treats equal to your proficiency bonus provided you have ingredients, Cook’s Utensils, and Herbalism Kit on hand. While cooking you can choose to infuse the treats with ending one of the following conditions such as paralyzed, poisoned etc (advantage to resistance to a specific biological or chemical creature attack (spider venom not all poisonings) ). All treats are infused to end the same condition. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to end the chosen condition and to gain temporary hit points equal to your proficiency bonus 2d4. You can also use an action to feed one of those treats to other creatures.
Poverty - Camp Cook With Extra Spices (Herbalism) Image

Comments

Posts Quoted:
Reply
Clear All Quotes