Using you arcana, you've learned to manipulate water and use it as an extension of yourself.
• Once locating a water container of a decent size (Pools, puddles and...) you can use this feature to animate the water. You can use this ability without that limitation during rainy whether.
• Once per short rest, On your turn you can mentally command the water to move a number of feet equal to twice of your movement in any direction (No action require). The water cannot pass through solid objects but can move through small gaps.
• The water has an AC equal to your Wisdom modifier + 10, and hit points equal to twice your proficiency bonus plus immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll.
• The water will collapse into a pool of non magical water, creating difficult terrain in area of 10 feet where it collapsed.
• The When you make a melee weapon attack on your turn, any attack you make can originate from your space or the water's space.
• The water can occupy the same space as you. when occupying your space, the water enhances your attacks, giving you an extra 5 feet of reach.
At 7th level. when you use this feat at 7th level or higher, you can choose for your attacks originated by the water to deal bludgeoning, slashing or cold damage.
At 10th level. when you use this feat at 10th level or higher, once the water occupies your space you can use it to shield yourself, adding a +4 to your AC and every successful attack will target the water instead of you, and once it reaches 0 hitpoints it will heal your allies for 1d4 points in a radius of 10 feet.
At 12th level. when you use this feat at 12th level or higher, you can use feat twice on the same turn.
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