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You have honed your marksmanship to unparalleled levels of precision, allowing you to strike with unerring accuracy even in the midst of chaos. Additionally, you have gained mastery over certain magical techniques to augment your ranged attacks.
Benefits:
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When you make a ranged attack against a target that is not in melee with you, you can ignore half cover and three-quarters cover.
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When you make a ranged attack against a target within your weapon's normal range, you can choose to focus your aim with intense concentration. If you do so, your attack is made with advantage. However, if the attack misses, you can't use this feature again until you finish a short or long rest.
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Once per turn, when you hit a creature with a ranged weapon attack, you can deal an extra 1d8 piercing damage to the target.
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As a bonus action, you gain access to the following spells, each of which can be cast once per long rest:
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Flaming Arrow: You enchant your arrow with fire, causing it to burst into flames upon impact. The target hit by this arrow takes an additional 1d6 fire damage.
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Hail of Thorns: You imbue your arrow with nature's wrath, causing it to explode in a spray of thorns upon impact. The target hit by this arrow and each creature within 5 feet of it must make a Dexterity saving throw. On a failed save, they take 1d10 piercing damage.
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Animate Objects: You command nearby non-magical objects to animate and assist you in combat. You can animate up to two non-magical objects within 30 feet of you, causing them to become creatures under your control until the spell ends or until they drop to 0 hit points.
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Hunter's Mark: You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
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Special: A fighter can select this feat as one of their fighter bonus feats.
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