You have turned into a specter, gaining the following abilities:
Incorporeal Movement. You can move through other creatures and objects as if they were difficult terrain. You take 5 (1d10) force damage if you end your turn inside an object.
Sunlight Sensitivity. While in sunlight, you has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Deathly Silence. You understands all languages you knew in life but can't speak. In addition, you can telepathically communicate with the person who killed you, as well as any entities which have claimed your soul, within a range of 60 ft.
Ethereal Body. Due to your being dead, you gain the following resistances and immunities:
- You have resistance to the following damage types: Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks.
- You have immunity to the following damage types: Necrotic, Poison.
- You have immunity to the following conditions: Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Deathly Touch. Your touch has become withering the mind and body of mortals. Any time you touch a creature, you must make a Melee Spell Attack roll. On a hit, the creature you touch takes 10 (3d6) Necrotic damage. The creature must then make a Constitution saving throw with a DC = 8 + your Proficiency Bonus + Charisma modifier. On a failure, its Hit Point Maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Comments