Eiame's Daily Wild Sorcerer Feature Image
Prerequisite: Wild Magic Sorcerer only
 

Your wild magic is, well, doing more wild things. You increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

Also, every day, you gain one or more features from another sorcerer subclass. They last until immediately after your next long rest, but no longer than 24 hours.

You may choose one 1st-level feature from the first six options on Table 1, or roll on that same table and see where lady luck takes you! 

Table 1. Roll 1d10 

1. Telepathic Speech (1st-level Aberrant Mind feature).
2. Restore Balance (1st-level Clockwork Soul feature).
3. Favored by the Gods (1st-level Divine Soul feature).
4. Draconic Resilience (1st-level Draconic Bloodline).
5. Eyes of the Dark (Darkvision only) (1st-level Shadow Magic feature).
6. Tempestuous Magic (1st-level Storm Sorcery feature).
7. Choose one feature from options 1-6.
8. Choose one feature from options 1-6. Roll again.
9. Choose one feature from options 1-6, then roll on Table 2.
10. You generate a Wild Surge. Choose two features from options 1-6, then roll on Table 2.

Table 2. Roll 1d10

1. Psychic Defenses (6th-level Aberrant Mind feature).
2. Bastion of Law (6th-level Clockwork Soul feature).
3. Empowered Healing (6th-level Divine Soul feature).
4. Elemental Affinity (6th-level Draconic Bloodline).
5. Hound of Ill Omen (6th-level Shadow Magic feature).
6. Heart of the Storm (6th-level Storm Sorcery feature).
7. Choose one feature from options 1-6.
8. Choose one feature from options 1-6. Roll on Table 1.
9. Choose one feature from options 1-6. Roll on Table 2 again.
10. You generate two Wild Surges.

If you roll a duplicate feature on either table, ignore the result and roll again.

Eiame's Daily Wild Sorcerer Feature Image

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