Ruinous Inheritance (Eira) Image

The Frenzied Flame. 
You feel your soul ignite with new purpose your emotions and willpower both burn in harmony with the flame of frenzy. Inheritors of the frenzied flame go through 3 different states that scale directly with stress. 

Ignited.(1-4)
Inheritors that achieve the ignited condition emit a soft yellow glow from their bodies, Additionally they gain advantage on perception checks that involve vision.

Aflame.(5-8)
Inheritors that achieve the aflame condition have the flame of ruin visibly burning across their bodies in soft controlled bursts. Emitting Light in a 10ft radius. Additionally 3 times  per long rest inheritors may use the Ruinous Impulse ability.

Frenzied.(9-10)

Inheritors that achieve the frenzied condition are almost completely covered in roaring flame emitting light in a 30ft radius. Additionally upon an enemy striking an inheritor with a melee weapon, They are able to use their reaction to lash out in a 3ft radius burning all in the radius dealing [roll]2d20[/roll] Fire damage. They are also able to hold their stress at 10 without melting down for 3 turns. Once both inheritors reach 10 stress they both unlock the Inferno Trigger ability.

Bring Ruin. 
The flame glows, brimming with potential. Will you fully realize it ? or flicker out into obscurity. 

The flame of ruin grows stronger as elite enemies are defeated and consumed by its fire. Weapon Attacks and Spells deal an extra [roll]2d10[/roll] Fire Damage, rolled at the start of the day.

3. Bring Ruin dice is upgraded to [roll]3d10[/roll] Fire Damage.

6. Bring Ruin becomes a damage over time effect.

9. All fire damage dealt by the frenzied flame applies Bring Ruin. 

Ruinous Impulse.
The flame binds both inheritors souls together, allowing them to utilize stress points to spread the flame. 
You are able to consume stress points to take actions involving your bonded inheritor.

(Stress Per Actions)

3-Use your reaction to intercept an weapon/projectile attack 
5-Use your reaction to imbue their next attack giving advantage 
7-Use Bonus Action to heal their wounds for [roll]2d10[/roll] Hit Points

Inferno Trigger.
Only Available once both inheritors reach 10 stress. Consumes all stress points upon use. The flame courses through your veins, The world darkens but your flames will illuminate all. Your speed triples. You begin to drag your blade along the ground. Liquid flame pours out from dimensions unseen before you dash up to 4 creatures you can see within 60ft carving and marking them with an explosive seal and dealing [roll]2d20[/roll] Fire Damage. 


Ruinous Inheritance (Eira) Image

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