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based on your class you can create items and enchant them but they might have some unwanted side effects (up to DM) because you can only base it off of a spell but the spell has to be original in order to be counted as a magical item (only if you want to make it more unique).

recommended weapons:

barbarian- axe, maul, hammer

cleric- mace, flail

druid- trident, sickle

fighter- sword, glaive

monk- brass knuckles, quarter staff

paladin- lance, pike, spear, javelin

ranger- sickle, trident

rogue- dagger, rapier

warlock- spell book

wizard- magic staff, magic wand

blood hunter- scimitar, double sided scimitar

recommended armor:

bard- leather

cleric- shield with plate, or chain

druid- scale or leather

fighter- spiked shield with padded leather

monk- padded leather

paladin- spiked shield with plate or chain

ranger- padded leather

rogue-  padded leather

sorcerer- padded leather

warlock- padded leather

wizard- padded leather

artificer-  spiked shield with padded leather

blood hunter- spiked shield with padded leather

recommended enchantments:

barbarian-

bard- feather fall

cleric- mending, light

druid-  purify food and drink, commune with nature, thorn whip

fighter- blade-barrier, faithful-hound, hunters-mark, ice-knife, insect-plague, magic-weapon, wall-of-thorns

monk- shillelagh

paladin- magic weapon, ceremony

ranger-  hunters mark

rogue-  chaos bolt

sorcerer- mage hand

warlock- demi-plane, mage hand, Prestidigitation

wizard- magic missile

artificer-  magic weapon, invisibility

blood hunter- vampiric touch, inflict wounds

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