based on your class you can create items and enchant them but they might have some unwanted side effects (up to DM) because you can only base it off of a spell but the spell has to be original in order to be counted as a magical item (only if you want to make it more unique).
recommended weapons:
barbarian- axe, maul, hammer
cleric- mace, flail
druid- trident, sickle
fighter- sword, glaive
monk- brass knuckles, quarter staff
paladin- lance, pike, spear, javelin
ranger- sickle, trident
rogue- dagger, rapier
warlock- spell book
wizard- magic staff, magic wand
blood hunter- scimitar, double sided scimitar
recommended armor:
bard- leather
cleric- shield with plate, or chain
druid- scale or leather
fighter- spiked shield with padded leather
monk- padded leather
paladin- spiked shield with plate or chain
ranger- padded leather
rogue- padded leather
sorcerer- padded leather
warlock- padded leather
wizard- padded leather
artificer- spiked shield with padded leather
blood hunter- spiked shield with padded leather
recommended enchantments:
barbarian-
bard- feather fall
cleric- mending, light
druid- purify food and drink, commune with nature, thorn whip
fighter- blade-barrier, faithful-hound, hunters-mark, ice-knife, insect-plague, magic-weapon, wall-of-thorns
monk- shillelagh
paladin- magic weapon, ceremony
ranger- hunters mark
rogue- chaos bolt
sorcerer- mage hand
warlock- demi-plane, mage hand, Prestidigitation
wizard- magic missile
artificer- magic weapon, invisibility
blood hunter- vampiric touch, inflict wounds
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