You can power up as an action. You gain a power rank, starting at 1 and increasing to a maximum of 5 with successive power ups. Each rank has an associated power up ability which you can choose to apply to one attack (each ability also includes all lower ranks). You lose your power ranks when you use the ability, or when you roll for initiative, suffer any damage, or finish a short or long rest.
POWER RANK 1 You have advantage on your next attack; if you hit, the damage die of any weapon or spell you wield increases by one step (1d4 > 1d6 > 1d8 > 1d10 > 1d12).
POWER RANK 2 Regardless of your next attack roll, it automatically hits; the damage die of any weapon or spell you wield increases by an additional step.
POWER RANK 3 Regardless of your attack roll, your next attack is a critical hit.
POWER RANK 4 Re-roll all 1s and 2s on your damage dice of your next hit. Each time you roll the maximum result on a damage die, roll that die again and add the result to your damage. If you roll the maximum result on a reroll, keep rolling and adding until you get a different result.
POWER RANK 5 With your next hit, double all damage dice—this stacks with your critical hit.
Comments