
Tapped by the Shadow Weave
+2 Illusion, Necromancy, Enchantment DC and Spell casting rolls and -2 everything else
Darkness 2 times per long rest, the caster can see in this magical darkness, can't cast any spells that create light or deal radiant damage.
Illusion, Necromancy, Enchantment spells are cast one level higher than base level automatically.
Evocation and Transmutation spells cast take 1d12 force damage per spell level cast the first time per long rest.
If you cast another Evocation or Transmutation spell again before you finish a long rest, you take 2d12 force damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the force damage per spell level increases by 1d12. This damage ignores resistance and immunity.
Previous Versions
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3/31/2024 6:12:39 PM
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4/5/2024 2:19:31 PM
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4/5/2024 11:37:38 PM
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2
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4/6/2024 2:33:46 AM
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2
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