Through your years of saving souls, guiding the lost to places of better fortune and helping those in need, your powers to help have ascended far beyond that of any other. A savior to those forsaken by Inari, and a light for those lost in darkness.
Prestige 2
Guiding the Lost - Through your time spent with Bella, and helping troubled souls move on to a better place, you have learnt to better soothe those lost in the dark. Your aura radiates with a warm, comforting feeling, washing over the souls of those around you. You may remove one effect or condition from any willing creature that starts their turn inside your aura. Additionally any souls within this aura may immediately be sent to your sanctuary in Bella's garden, and your charisma score and maximum increases by 2, and things that scale off your charisma modifier now scale off the score.
Sword of a Goddess - Your bond with your Seishin Katana has become unmatched, fully pouring your soul, spirit and emotions into the weapon, enhancing its abilities and connecting it to your own aura. The weapon no longer requires attunement, and can take on the form of any weapon you choose, allowing your soul to reimagine its appearance and store an amount of soul swords equal to your charisma score. Additionally before attacking with the weapon, you may expend 3 soul swords to form a spectral version of the weapon anywhere within your aura. You may make two attacks against any other creature within your aura with the weapon as though you were within 5ft of them before it disappears.
Prestige 4
Protection of the Soul - You have learnt to strengthen your soul, and empower it with the fierce protective loyalty rooted deep within a kitsune's blood. Creature's of your choice within your aura gain a bonus to their checks and armor class equal to the amount of soul swords you currently have, and cannot be affected by spells or affects that do not require a save, attack roll or check to take effect.
Ferocity of a Kitsune - Although you have devoted yourself to protecting the weak, and guiding those forsaken by Inari, the means to do so do not always come without harm. You understand that sometimes the only way to protect, is to defend with ferocity. You have learnt to channel the anger, confusion and despair of those you have saved into your own aura, empowering yourself and those around you. Creatures of your choice within your aura ignore resistances and immunities of creatures they attack. These creatures may also deal an additional amount of dice equal to the amount of soul swords you currently have, as you strengthen their resolve to fight and protect.
Prestige 6
Protector of the Forgotten - Although some were forgotten by Inari and shunned away, you would not forsake them as easily. You have learnt to better protect those within your aura, and ward them from harm. Your swords of light now deal 8d8 damage, and may be used to heal creatures within your aura for twice the amount instead of attacking.
Emotions of the Soul - You have learnt to control your emotions to a greater extent, allowing you to use all spiritual states at the same time. Additionally you may spend a charge of your channel divinity to empower your emotions, heightening their abilities for one hour. While empowered in this way, their dice and values of their effects are doubled. With your soul seeping into your aura and those around you, so do your emotions. Ikari now also activates when your allies within your aura take damage, and the benefits you receive from the Zen state applies to your allies as well.
Prestige 8
Soul Link - While in your domain, your link and bond to the souls around you has grown tremendously. You are completely aware of all souls within your domain, and any and all information about them. While you are inside of your domain, there is no limit to the amount of soul swords and swords of light you can have, and gain an additional use for your soul swords stated below. These new abilities may be used on initiative count of 20.
Forgiving Soul - You may choose any amount of creatures within your domain, cleansing their souls and removing any conditions or effects of your choosing. You must expend one soul sword per condition removed, or two swords per effect. Alternatively you may expend 15 souls swords to completely remove any ailments from a creatures soul, restoring their soul to any previous state.
Rebuking Soul - You may expend any amount of soul swords, creating an ethereal version of your weapon near any creature within your domain, and making an equal amount of attacks against that creature as if you were within 5ft of it. You may only gain souls swords from these attacks if you score a critical hit.
Rewinding Soul - You have experienced the pain and joy of all souls within your aura, and can remember them clearly. You may choose one creature within your domain, reapplying any effect or condition they had on them within the last minute, costing one soul swords per condition and two per effect.
Legendary Soul: Your soul has grown tremendously in strength, allowing you to act faster than most. You gain 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. You regain spent legendary actions at the start of its turn.
Attack (1 action) - You may make one weapon attack against any creature within your aura, and may choose to teleport within 5 ft of them before making the attack.
Life Giver (1 Action) - One creature of your choice heals for an amount equal to 10 times your current amount of soul swords.
Souls Rest (3 Action) - One creature of your choice may regain charges of one ability they have (Must have a maximum), equal to half the total amount of charges they can have (Minimum of 1).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/5/2024 5:59:32 PM
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3
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2
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Coming Soon
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2/11/2024 8:46:32 AM
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37
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1
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Coming Soon
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4/6/2024 9:53:46 PM
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75
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2
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Coming Soon
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