- Increase your Constitution or Intelligence score by 1, to a maximum of 20.
- When you make an attack with a polearm that you are proficient with, you can use a bonus action to unleash the full potential of your weapon, extending its reach to strike multiple foes. As part of this action, make a melee attack roll against the first target in a 15-foot line originating from you in any direction. On a hit, the target takes damage as normal for the weapon. Additionally, each creature in the line, including the initial target, must make a Dexterity saving throw against a DC equal to 8 + your Strength or Dexterity modifier (your choice) + your proficiency bonus. On a failed save, a creature takes 2d6 damage of the weapon's type. On a successful save, the creature takes no damage. You can use this feature a number of times equal to your proficiency bonus, and you regain expended uses after completing a long rest.
- Once per long rest you can cast zephyr strike without the use of components.
Previous Versions
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4/6/2024 2:41:18 PM
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Coming Soon
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