Roll Away Image
Prerequisite: Requires a Dexterity score of 13 or Higher
 

When a Creature declares a Physical attack you will have the Opportunity to Roll away. If you take this Opportunity you will have to roll a D20 + Dex Mod. + Prof. Bonus to Dodge the attack. You must have a Higher Roll then the Monsters attack, If you do you successfully Dodge the attack without taking damage. If the Rolls are Equal to each other they must make a Standing Roll. This will have both Creatures have to Roll Initiative again to see who is at the top of Standing initiative. Standing Initiative is Sub-Type of Initiative to see who goes first within both of the creatures turns. The Creature who Rolls Higher gets to go first again.  At the Beginning Combat or Your Turn you Get Combat Rolls, When you are starting out of Combat you get Non-Combat Rolls. Depending on your Level you get a Certain amount of rolls. For Combat Rolls you add your Dex Mod. to the Number of rolls per turn.

Combat Rolls

  •  Lvl 1-3

You Get 1 Roll Point to Use

  • Lvl 4-6

You Get 2 Roll Points to Use 

  • Lvl 7-9

You get 3 Roll Points to Use

  • Lvl 10-12

You get 4 Roll Point to Use

  • Lvl 13-15

You get 5 Roll Point To Use

  • Lvl 16-19

You get 7 Roll Points to Use

  • Lvl 20+

You get 8 Roll Points to Use

Non-Combat Rolls

  • Lvl 1-5

You get 0 Roll Points to Use

  • Lvl 6-10

You get 2 Roll Points to Use

  • Lvl 11-15

You get 3 Roll Points to Use

  • Lvl 16-20+

You get 4 Roll Points to Use

 

When You use More then one Roll point to Dodge an attack you will add +1 to every Roll Point besides the Base One.

Roll Away Image

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