You are afraid of fire. You've learned to handle small fires like candles, torches and campfires; but large fires terrify you, and the mere thought of being on fire makes you break into a cold sweat.
- At the start of your turn, when you are within 30ft of a large or larger fire, you must make a DC15 wisdom saving throw, or become frightened of the fire for 1 minute. You may repeat this saving throw at the end of each of your turns.
Succeeding on this throw makes you immune to further saving throws for that fire. Short-lived fires, such as those created by magical spells with the "Instantaneous" duration, do not count for the purposes of this check. - Whenever you, or any creature within 5ft of you takes fire damage, you must make a wisdom saving throw of DC equal to the fire damage dealt. On a failure you suffer disadvantage on your next attack roll or ability check made before the end of your next turn.
- Whenever an effect sets you on fire, you must spend your next action attempting to douse the flames by any means necessary. You cannot take bonus actions or reactions whilst on fire.
- You are distrustful of those that summon magical fires around you.
FLAW. This is a flaw feat. At your DM's discretion, you may take this feat at level 1. If you do, you may also gain a feat, or increase two of ability scores by +1 (or one by +2).
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9/19/2019 3:42:40 AM
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Posted Nov 12, 2019I honestly kinda like this. although it is kinda weird that there is no debuff against you casting fire spells
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Posted Nov 13, 2019That's a good point - I made this for a martial character, hence there was nothing to do with casting fire magic.
No reason this couldn't be updated to handle that, though I'd hope that a player that takes this feat would be honest enough to know their character wouldn't use fire magic
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Posted Mar 13, 2020I ended up adding something myself regarding that - for a character that is not actually scared of fires but more intrinsically scared of hurting themselves/others with said fire. Could be a wizard who accidentally burned a pet or a parent at a young age with firebolt, and although no one died, the trauma of almost killing someone has stunted their ability to cast it. Therefore it would make narrative sense as to why they would know the spell but not want to use it. Also this addendum accounts for other fire-related instances, such as if the PC is for example trapped under a rock with a small fire quickly approaching their head, or if they're attacking using a burning sword, or even jumping over a fiery chasm, they're not gonna perform well under that pressure.
And yeah my wording isn't exactly air-tight, but you get the idea. Either way, thanks for making this flaw lol, it was very useful in developing my own!