You have shown mastery in fighting with Two-Handed Weapons, when wielding a Two-Handed Weapon, you gain 3 Battle Master Maneuvers and 3 Superiority Dice (D6), each of which you can expend as a Bonus Action. You can expend these a number of times equal to your Strength Modifier per Short Rest.
Walloping Attack
When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to Stun the creature until the end of your next turn.When you hit a creature with a melee weapon attack, you can attempt a walloping attack. You add the superiority die to the attack’s damage roll, and the target must succeed on a 10+STR MOD Constitution saving throw or be stunned until the end of your next turn.
Sweeping Attack
When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack.
Trip Attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
Previous Versions
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4/7/2024 10:49:33 PM
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5E
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Coming Soon
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