Elementalist Image
Prerequisite: Requires class to be Wizard, Sorcerer, or Warlock Requires [Spellcasting Ability Score] of 17
 

This ability has two charges; you regain one charge you used on a short rest, and every charge you used on a long rest. You can use a charge and a bonus action to change your element to one of the following: None (Uses the spell's default element when cast), Fire, Cold, Lightning, Thunder, Radiant, Force, Necrotic, Poison, or Acid. Until you change it, whatever element you selected becomes the damage type of every spell that you cast. (For example, if you selected Lightning and you cast Fireball, the spell functions like normal, except it uses Lightning damage instead of Fire damage. This does not change the dice you use for the spell or the amount of dice you roll) As a bonus action, you can apply this elemental damage to a melee attack roll you make without a spell for one turn; but when you roll damage, you roll 1d4 and subtract that amount from your total damage. (For example, if you use a longsword for this, and you roll 1d8 damage and get a 6, you then roll the 1d4. Let's say you get a 2 on the 1d4 - in that case, you subtract 2 from your damage, which is 6, which then becomes 4 total damage. The formula looks like this: Rolled Damage [Damage type becomes chosen element] - 1d4)

Elementalist Image

Comments

Posts Quoted:
Reply
Clear All Quotes