Gambler Of Reality Image

You have the ability to change reality to a small extent, affecting the outcomes of many situations.
You can only use one of the following effects at a time related to a roll, and use any of these only twice per long rest (And if the DM decides, they may make you pick which ones of the following you get to have instead of having access to all of them.):

  • After you make an attack against a single target (You can't use it with spells such as magic missiles, or attacks/spells that deal damage to more than a single target. You also can't use this for spells that require concentration)  as an action and roll for damage, you can choose use this effect, which would allow you to attack again using the same method as the previous method. (Spell or weapon that was used in the previous attack). Before making attack roll using this effect, roll a 2d4(two additional die per level no modifiers), and the target of the attack rolls a 2d4(Two additional die per level. No modifiers.), if you get a higher roll than the target's roll, then you make your additional attack which includes it's own roll against that creature.(That attack still requires ammunition or spellslots, just as it normally would, or any other form of requirements). If you roll lower than the target, then you take equal damage to the difference between your roll and theirs as force damage, and this damage can't be lowered by any method, and furthermore, you do not succeed in making an additional attack. You can choose to repeat this everytime you succeed to make additional attacks more than once, but every time after the first time using this effect, the target's dice roll increases by two. (Example from 2d4 to 2d6, then if you want to attack one more time it becomes a 2d8 etc..) The attacks that are made using this effect will still need to have their own attack roll and such every time. You can only use this effect once per long rest.

  • When you fail an ability check against a creature you can see, and that ability check is related to making a  persuasion, deception, intimidation or insight, as long as 5 seconds haven't passed, you can choose to roll a 1d4(Additional 1d4 per level) against your target's 1d4 roll with no modifiers (Additional 1d4 per level). If you get a higher roll, you can reroll the result of the ability check with the target creature rolling it's own if any. If you get a lower roll, then you take the difference d4. (For example if the difference was 5, then the roll would be 5d4) as force damage that can't be reduced by any way. You can only use this effect once per long rest.) If you succeed using this effect, then somehow the creature changes it's mind if it's related to persuasion, deception or intimidation. And if it's related to insight, the answer somehow pops in your mind  related to what you're wondering about the creature.

  • You can only use this effect if your level is 10 or higher. At will, you can choose to gamble with reality and fate, both you and your target roll a 1d50, whomever gets the lower roll will take damage equal to the difference between the rolls. You can only use this once per long rest. (If inside a cave as an example, a huge chunk of rock would fall on the creature with the lower roll and deal that damage. Or a random misfortune would happen. DM gets to decide how it happens.)
  • When you roll for a perception or arcana, you can choose to roll a 1d4 before the outcome is decided, and add it to the result of the outcome of your roll. If you still fail that roll, you take (Your level)d4 force damage that can't be lowered by any way. You can only use this once per long rest.
Gambler Of Reality Image

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