Prerequisite: Level 4 or higher, proficiency in Constitution saving throws.
Feat Name: Flamesoul Prerequisite: Level 4 or higher, proficiency in Constitution saving throws. Description: You have unlocked the latent power of your fiery heritage, allowing you to manifest an Aura of Fire that heals allies and harms enemies within a 10-foot radius. Effect:
- Activation: As a bonus action on your turn, you can choose to activate your Aura of Fire. The aura lasts for a number of rounds equal to your Constitution modifier (minimum of 1 round) or until you choose to end it as a bonus action. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses after finishing a long rest.
- Healing: When you activate your Aura of Fire, you and friendly creatures of your choice within the aura's radius gain temporary hit points equal to 1d4 + your Constitution modifier at the start of each of their turns. The temporary hit points increase to 2d4 + your Constitution modifier at 10th level, and 3d4 + your Constitution modifier at 15th level.
- Damage: Hostile creatures within the aura's radius take fire damage equal to 1d4 + your Constitution modifier at the start of each of their turns. The fire damage increases to 2d4 + your Constitution modifier at 10th level, and 3d4 + your Constitution modifier at 15th level.
Limitations:
- You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses after finishing a long rest.
- This feature requires concentration, and you must maintain concentration as if concentrating on a spell. If you take damage while concentrating on your Aura of Fire, you must make a Constitution saving throw with a DC equal to 10 or half the damage you take, whichever is higher, or lose concentration.
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