"O' Death, become my blade once more..."
-Maliketh, The Black Blade
Far away, beyond time; farther even to the denizens of The Lands Between can fathom, lies Faram Azula, an ancient city of the dragons and their subjects now in ruins; crumbling away by the harsh hands of time slowly creeping in. The only place Maliketh; Shadow and half-brother of Queen Marika, thought of when he regained his sanity to protect the Rune of Destined Death as he failed to do so before.
And so he waits, and so he protects the Rune of Death, so it may never be wrongfully used again... But destiny is a cruel mistress to some as the Tarnished and a possible friend is destined to seek and use The Black Rune to become Elden Lord. Maliketh howls at one he might consider a friend; is it rage, or something more, mourning perhaps? But he must fight off all who dares to use The Rune of Death by showing its power to them in combat... Even, a friend if need be.
Ability Score Increase: Increase an ability score by 1, to a maximum of 20.
Channeling Destined Death's Essence: When you enter a rage, you channel the essence of Death like The Black Blade can. You gain the following benefits based on your race or class:
Maliketh's Rage: Instead of exhaling pure destructive energy, you can expend a use of your Breath Weapon trait to emit a terrifying bloodcurdling roar. Each creature of your choice within 5 feet of you must make a saving throw using the trait associated with your Breath Weapon (DC = 8 + your targeted modifier + your proficiency bonus). On a failed save, the creature takes 1d10 necrotic damage. On a successful save, it takes half as much damage. Additionally, creatures within a 30-foot radius must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). On a failed save, a creature becomes frightened of you for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The damage dealt by this roar increases to 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level. The range of the damaging aspect also increases by 5 feet at 5th, 11th, and 17th level, up to a maximum of 25 feet at 20th level.
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