
Prerequisite: Requires user to be able to cast the spell Mage Hand. You must be Level 4.
For one reason or another, you have gone through rigorous training and mastered use of the Mage Hand spell to the point the spell itself has gotten stronger or has gained branches to it's abilities. You gain the following benefits:
- You can now cast multiple Mage Hands at once, a maximum equal to 1 plus your DEX modifier.
- Your Mage Hands can now lift and carry more weight, up to your characters' Max Carrying capacity.
- You can also increase the size of your Mage Hand, although the weight placed upon a given object by the hand is no different than it would be otherwise. No matter the size of the hand, it can not carry or lift any more than your character's carrying capacity.
- You no longer need Semantic components to cast Mage Hand.
- If you have the 5th level spell Bigby's Hand, you can cast it twice in one turn, one for each of your hands to mimic.
- You get an ability score increase to your choice of either Strength or Dexterity
- You gain Expertise in Sleight of Hand checks.

According to the My Collections section of Homebrew this has racked up 7 Additions that I don't recall making, can anyone explain that for me?
Edit; i now realize that may be other people adding it to their collection. Gotta remember that for next time.
This is rather powerful. Can each mage hand lift up to the characters carrying capacity or all the hands together.
These are all (mostly) good ideas, but this is simply too much power for a simple feat alone. You might want to consider making this it's own subclass instead of letting a single feat provide 7 boons of varying power levels. Allowing your players to cast multiple mage hands could be fun, but allowing them all to carry according to max character carrying capacity could very well grant the entire party flight on a cantrip.
For a feat with 7 upsides, where 3 of the powers are strong enough to be considered a subclass alone, why does it also need to provide you an "expertise" and a ability score increase? Consider how strong feats really are and then look at back at this one.