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For Rangers

Must be proficient in both Dexterity and Acrobatics with at least a +15 in one or both. You can dodge a projectile that you can see while also firing a projectile or spell. You must roll a Dexterity and Acrobatics check plus your normal hit roll. On a fail you get half of any normal damage and a chance for opportunity attack from your target, on a success you have an extra action during your current turn or a chance to retreat without risk of opportunity attack from that target.

  • Your hit roll remains separate. If you fail on you ability checks, but still make the hit, you still deal out half damage and vice versa
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