Submission Maneuvers Image
Prerequisite: Requires the Grappler feat
 
You've learned a variety of martial techniques to subdue an opponent without striking them. When grappling or being grappled by a creature, you may use an action to perform one of the following techniques if the target fits the requirements. 
  • Body Slam: If the creature you are grappling with is no larger than one size greater than you, then you can make a special grapple check against the target with a -5 penalty to your Strength (Athletics) check. On a success, you slam the target into the ground, knocking it prone and dealing 7 (2d6) bludgeoning damage. If the target is smaller than you, it takes an additional 3 (1d6) bludgeoning damage for each size category smaller than you. 
  • Sweep: If the creature you are grappling with is standing and you are prone, you can make a special grapple check against the target with a -5 penalty to your Strength (Athletics) check. On a success, you knock the target prone and you may use your bonus action to stand up without using any movement. 
  • Armlock: If the creature you are grappling with has at least one arm with a hinged joint and rigid skeleton, then you can make a special grapple check against the target with a -5 penalty to your Strength (Athletics) check. On a success, the target's arm is critically injured for 30 days or until the target receives magical healing. While injured in this way, the target loses all proficiencies using the injured arm, and all attacks and ability checks made using the arm are with disadvantage. 
  • Leglock: If the creature you are grappling has at least one leg with a hinged joint and rigid skeleton, then you can make a special grapple check against the target with a -5 penalty to your Strength (Athletics) check. On a success, the target's leg is critically injured for 60 days or until the target receives magical healing. If at least half of the target's legs are injured in this way, the target's walking speed is reduced to half, and all ability checks and saving throws to avoid being moved or knocked prone are made at disadvantage. 
  • Stranglehold: If the creature you are grappling has a single head and neck, and requires blood to live, then you can make a special grapple check against the target with a -5 penalty to your Strength (Athletics) check. On a success, the target falls unconscious until the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. The target can make a Constitution saving throw at the end of each of its turns after you release the hold, waking on a success. The DC of the saving throw is 5 + your Strength (Athletics) check. If you continue to maintain this hold as an action for 1 minute or longer, the target dies. 
 

Previous Versions

Name Date Modified Views Adds Version Actions
4/19/2024 7:02:45 AM
8
0
--
Coming Soon
Submission Maneuvers Image

Comments

Posts Quoted:
Reply
Clear All Quotes