In your final moments of consciousness, you may release your stored magical energy in a supreme explosion, taking your attacker down with you.
- If you drop to 0 hit points, you may choose to expand all your remaining spell slots to create a blinding explosion in a 30 foot radius centered on you
- Anyone within that radius must make dexterity saving throw, taking full damage and being blinded on a failure, and half on a success without being blinded
- Damage is decided by the level and quantity of your spell slots. highest spell level x amount of spell slots x 2 (ex. 9x5x2=90)
- You choose the damage type
- After using this feature, you have disadvantage on your next death saving throw, and can't use it again until after a short rest
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