Rampage Of The Unlucky Image
Prerequisite: Requires the player to be lv7 or higher
 

You are a highly skilled but also an extremely unlucky warrior. Your enemies can often dodge your attacks easily due to your incredibly bad luck, which makes you very, very mad. You decide to push yourself harder and use this anger to your advantage.

  • Ability Improvement: You increase an ability score of your choice by 1, to a maximum of 20.
  • Risky Rage: You learn the bonus action Risky Rage. When Risky Raging, you gain advantage on your attack rolls using your action and a -3 to your Armour Class during combat. This effect will last 5 turns and can be canceled at any time using bonus action Cancel Risky Rage. You can use this 3 times per long rest. 
    • If you are a barbarian, you can use Risky Rage only alongside Rage without costing you anything. However, you cannot Risky Rage as a bonus action or an action. You gain 1d6 temporary hit points every time you Risky Rage.
    • You can cast but cannot concentrate on spells while having this effect.
    • Cancel Risky Rage: costs a bonus action to cancel the effect.
    • If your character is frightened, paralyzed, petrified, or stunned, Risky Rage will automatically cancel.
    • Hear Me Out: Your character cannot be silenced during this effect
    • (Risky Rage will not be canceled if you fail to deal damage/make an attack per turn.)
  • Bring It On, Baby!: Your Risky Rage lasts for 1 more turn every time you critically hit an enemy. This only applies to the initial 5 turns of Risky Rage. (ex. if you hit an enemy during the 6th turn of your Risky Rage, your Risky Rage will not be further extended)
  • Born To Die: Once your hit points reach 0, you gain 3 temporary hit points and an advantage on your attack rolls. This will only last 1 turn(your character loses all temporary hit points after the turn). This resets once per long rest.

  • Fast and Fury: You gain an additional 1.5 feet of movement speed and +1 to Initiative permanently.
  • Shortsighted: You have advantage in Intimidation Checks and disadvantage in Perception and Stealth Checks.
  • The Cursed One: Spellcasting enemies deal an additional 1d4 necrotic damage to your character. However, you can use your reaction to roll a Constitution Saving Throw every time your character is attacked by magic. If the result is 16 or higher, the enemy will be silenced for 1 turn.
Rampage Of The Unlucky Image

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