Prerequisite: Requires a Charisma score of 16 or higher.
You exude so much self confidents that your enemies struggle to influents you and your allies even with magic. You gain the following benefits:
* Your Charisma score increases by 2.
* You have advantage on saving throws against the Charmed and Frightened conditioned
* Friendly creatures that can see you within a 60ft range can add your Charisma modifier to any saving throw that would cause them to be Charmed or Frightened unless you are incapacitated.
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