Heal Tactics Image

You understand what it means to be a true heal. You know that if you wanna win you gotta play dirty even if people don't understand. They're just jealous of your success. 

Poke the eyes; you jab the eyes with two fingers causing disadvantage for one turn. 2 per short rest.

Shattered dreams; a simple kick up the middle is as dirty as it is effective. (1d6 damage plus movement is reduced to half for one turn) 1 per long rest.

Taunt; the same as vicious mockery but it also gives your fans (party) +1 on their next roll. 2 per short rest.

Chop/slap; you begin by telling everyone to shhhh before chopping/slapping someone with the back of your hand. (2d4 damage) 2 per long rest.

Kneebow; you start with a knee to the gut followed by an elbow stroke to the back of the neck. (2d8 and the enemy must succeed a con save to roll away. A fail means they're prone for one turn) 1 per long rest. 

Distraction; you make a loud noise or distracting motion causing your target to do a wis save vs your performance check. If they fail they are distracted by you and cannot focus on anyone else until they beat your performance roll or until you are prone. They can attack you during this time on their turn. 2 per short rest. 

All attacks are rolled using unarmed strike hit dice. distraction is made with a performance check. Taunt is made with vicious mockery plus +1 on the next dice roll regardless of what is rolled. 

Heal Tactics Image

Comments

Posts Quoted:
Reply
Clear All Quotes