
Your Wild Magic has taken a slightly different form over the course of your adventures, instead of a random effect occurring when you roll Wild Magic, you turn into a random creature, listed below, you use their statblock until the form ends. Also, when you roll wild magic, roll 1d10, on a 1, you lose consciousness and behave like that creature would until the form ends, the form ends after 1d4 hours or until you drop to 0 hit points
1- You become a Rabbit
2- You become a Beholder
3- You become a Skeleton
4- You become a Owlbear
5- You become another random player race (DM's choice), don't roll a d10
6- You become a Mindflayer
7- You become a Turtle
8- You become a Wolf
9- You become a Aboleth, if you aren't in water, reroll this, if you roll this again, you become a Aboleth regardless if your on land or not
10- You become a Young Red Dragon, if you are a dragonborn, become whatever color Dragon your Dragonborn is
11- You become an Imp
12- You become Animated Armor, your AC is equal to whatever armor you were wearing before being transformed
13- You become a Vampire Spawn
14- You become a Vampire Lord
15- You become a Cuatl
16- You become a Kobold
17- You become a Goblin
18- You become a Mimic
19- You become a Barbed Devil
20- You become a Hill Giant
21- You become a Gelatinous Cube
22- You become a Hag
23- You become a Cambion
24- You become a Treant
25- You become a Awakened Shrub
26- You become a Potted Plant
27- You become a Chicken
28- You become an ABYSSAL Chicken
29- You become a Cyclops
30- You become a Fire Giant
31- You become a Bandit, your Race is random (DM's choice)
32- You become a Acolyte, your Race is random (DM's choice)
33- You become a Cultist, your Race is random (DM's choice)
34- You become a Fairy
35- You become a Homebrew monster of your DM's choice, or they can make you reroll this table
36- You become an Elemental of whatever damage you did last, if the element you did damage with doesn't have a elemental, you can pick
37- You become a Giant Badger
38- You become a Bat
39- You become a Griffon
40- You become a Boar
41- You become a Deep Rothe
42- You become a Tarrasque, this transformation only last for 12 seconds, (2 rounds) and you automatically roll a 1 to determine if you still have your mind while in this form
43- You become an Ancient Dragon of your choice
44- You become a Crab
45- You become a Abominable Yeti
46- You become Infant Basilisk
47- You become a Bulette
48- You become a Myconid
49- You become a Banshee
50- You feel overwhelming power coming from you, you may choose any form on this list to take, the duration is halved.
Previous Versions
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5/7/2024 12:46:26 AM
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