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Upon taking elemental damage (fire, shock, ice, poison, etc...), you can choose to absorb and store the element into your body, granting you resistance to it for a short period of time. When you receive elemental damage, you take the full power of the attack, after this, you have resistance to that type of element. This elemental energy can be expelled in various ways, adding damage to your following attacks.

Elemental Touch: You can use a bonus action to channel your stored element into a melee weapon, adding 1d8 damage of that element to your attack. You can use this ability as many times equal to your proficiency bonus. After using all three charges, you lose your elemental resistance. These charges reset after a long rest.

Elemental Expulsion: You can use a full action to expel your stored element in a 10ft radius around you. Any creature within range must make a DEX15 save or take 3d8 of the stored element type. Creatures who succeed on the save take half as much damage. You can use this ability once per long rest. 

 

 

Elemental Conducter Image

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