Luck
Every PC has a special resource called Luck. Use Luck to influence the result of any ability check, attack roll, or save you make.
SPENDING LUCK POINTS
Spend Luck points on a 1-for-1 bonus to add to any d20 roll you make.
For example, if you have 4 Luck points, and roll a 13 on the die, you could spend 2 Luck points and make your result a 15. You then have 2 Luck points to use later.
You can’t use Luck points to offset the effects of rolling a natural 1 or create the effects of a natural 20. No one is that lucky.
Alternatively, immediately after you make an ability check, attack roll, or save, you can spend 3 Luck points to reroll a single d20 used for that roll.
GAINING LUCK POINTS
When you create your character, you start with 0 Luck points. You gain Luck points in the following ways:
-
Once per turn, when you fail an attack roll or save, gain 1 Luck point.
-
The GM can award 1 Luck point to a character as a reward for coming up with a clever idea, excellent roleplaying, or trying something interesting but not optimal.
-
The GM can award Luck points to a party for surviving difficult encounters or achieving story goals (in addition to XP).
LOSING LUCK POINTS
A PC may have a maximum of 5 Luck points at one time. If your PC has 5 Luck points and would gain a sixth, you must immediately roll a d4 and reset your Luck points to the die result.
Comments