You bring misfortune and misery to yourself and those around you.
Whenever you deal damage to a creature roll a d100. Depending on how large the roll is the more unlucky the roll is and the more disastrous the result (Example: You swing your sword against a troll and deal 8 damage. In addition to the 8 damage you dealt, you roll a d100 and get a 20. Because you roll a 20, a random bird appears and crashes into the troll dealing 3 damage)
The source of the Unluck is decided by the DM
Unlucky rolls occur once per creature in any combat encounter. When combat ends, if you fight the same opponent again in another combat encounter, you can use the Unlucky roll on the same opponent again
Unlucky rolls affect your character as well. If a creature hits you they will roll an Unlucky roll and you will be affected by the Unluck depending on the roll. Unlucky rolls affect your character twice per combat encounter. (Example: A troll uses multiattack on your character. In addition to the damage from the multiattack, the troll rolls 2 Unlucky d100 dice and gets a 1 and a 100. The player sneezes due to the 1, this has no effect because the roll was too low. Due to the 100, a purple worm rises from the ground, then uses multiattack on the player.)
Unlucky rolls are considered part of the attack roll so if your attack hits the opponent, the Unlucky roll will also hit the opponent. Unlucky rolls are not used if your attack roll misses
Unlucky rolls do not necessarily need to deal damage. They can also apply effects, statuses, summon enemies or allies, etc. (Example: A player rolls an Unlucky d100 and gets a 40. Because they rolled a 40, a small earthquake occurs that prones the creature that took damage)
Unlucky rolls are involuntary and will affect allies if you deal damage to them
Because you frequently get into accidents your body has become more resistant to damage. +1 to constitution
DM Info: This feat requires you to be able to think on your feat to be able to think of new damage sources. Since lots of damage can be environmental damage, the DM will need to be able to guesstimate how much damage a creature should take in response to the roll. Additionally, DMs should scale how large an effect is based on the roll and the strength of the party. (Example: If the party is 4 level 7 players and they roll a 100, summon a fire giant. If there are 4 level 20 players you could summon a larger creature such as a lich as an example.
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