You have been training for several years for this exact situation. You just saw your opponent miss a hit on you or your allies. As a reaction you may make an unarmed strike attack. If you succeed you then roll ten (10) unarmed strike damage dice as you begin punching, kicking, kneeing and elbowing your way into their personal space in the most fun way you know. You can also choose to grapple them, or push them back 10 feet at the end of the attack. Both will require an opposed strength check. Your fighting background has been good to you, and today is no different. This can also be used as a basic attack action, but in both cases this will use your whole turn, skipping you in the initiative order.
This feat can only be used a number of times equal to your strength or dexterity modifier per long rest, and has the properties of a reaction. Meaning you lose your reaction and the ability to use this again until your next turn.
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