You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
- You have advantage on attack rolls against a creature you are *grappling*.
- You can use your action to try to pin a creature *grappled* by you. To do so, make another grapple check. If you succeed, you and the creature are both *restrained* until the grapple ends. The creature you grapple does not gain advantage to hit you due to your *restrained* condition, nor do you gain disadvantage to hit them due to your *restrained* condition.
- You may now attempt grapple checks as a reaction attack, to initiate or end.
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