The Paranoid Feat grants a character the following abilities:
- You can no longer be Surprised.
- Gain +2 to Initiative, and another temporary (Until Long or Short Rest) +1 each time you are not acting first in combat (You only gain this effect once per combat).
- Gain +1 to Passive Perception, and another temporary (Until Long or Short Rest) +1 each time you miss something "potentially harmful" such as traps or hiding enemies (You must be made aware that you missed something, a trap or enemy that was never found or interacted with will not count towards this bonus).
Short Rests you take in an area which caused you to gain temporary bonuses heal less than usual due to your paranoia and stress (Such as a dungeon room that the party has disarmed but chosen to rest in, or a stretch of road or campsite where the party was previously ambushed). Whenever a Short Rest would heal you, you heal for 1D4 + The number of temporary bonuses you have amassed, halved, rounded up, Less than you otherwise would have (1D4 + Temporary Initiative Bonuses + Temporary Passive Perception Bonuses)/2.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/2/2024 4:02:31 AM
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3
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0
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5e
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Coming Soon
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3/2/2024 4:10:19 AM
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2
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0
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1.2
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Coming Soon
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3/2/2024 5:19:53 AM
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2
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0
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1.3
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Coming Soon
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3/2/2024 5:42:08 AM
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2
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0
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1.4
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Coming Soon
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4/18/2024 11:59:48 PM
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3
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1
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1.5
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Coming Soon
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4/21/2024 1:31:18 AM
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2
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1
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1.6
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Coming Soon
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