Your fury fuels your attacks and intimidates your foes.
You gain 2 rage points. You can spend a rage point to make a single melee weapon attack as a bonus action. If you hit on this attack, your fury frightens your foe. If your target can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you till the end of your next turn and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. You regain your expended rage points when you finish a long rest.
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