You have chosen to become a jeweler. You gain the following benefits:
Proficiency: You gain proficiency with Jeweler's Tools
Identifiy: You can now identify a gemstone to learn its magic propreties by making an Arcana check against the gem DC (see below for more details), or using an Identify spell. The magic propreties of gem are determined by the gem's their and their equipped slot (more details below).
Equip: Equipping an unidentified gem does not grant any bonuses. An identified gem can be slotted into a: Melee or Ranged Weapon, a Spell Casting Focus, a Shield and any Armor for a maximum of 1 gem per item. When equipped, a gem can't be removed from the equipment afterwards.
Gems Tiers & Slot Bonuses:
Slot Bonuses:
- Weapon: +1 dmg on hit with slotted weapon
- Spell Casting Focus: +1 spell dmg on hit
- Shield: +1 AC
- Armor: +5 HP
Tiers:
- Tier I: Gems that are priced 10gp in PHB
- Tier II: Gems that are priced 50gp in PHB
- Tier III: Gems that are priced 100pg in PHB
- Tier IV: Gems that are priced 500gp in PHB
- Tier V: Gems that are priced 1000gp in PHB
- Tier VI: Gems that are priced 5000pg in PHB
Gemstones DC & Scaling Bonuses:
DC: Evaluate a gemstone DC using this formula: Gemstone Tier level x 5 (e.g. Quartz (Tier II) = 2 x 5 = DC 10)
Scaling Bonuses: Applied bonuses on equipement scales by multiplying the gemstone's tier with the slot bonus (e.g. Quartz (Tier II) equipped in a Longsword = 2 x +1 dmg = +2 dmg on hit with slotted weapon) (e.g. Quartz (Tier II) equipped in a Plate Armor = 2 x +5 HP = +10 HP)
Previous Versions
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